Introduction to Game Development with Unreal Engine 5, a 9-Week Workshop Series

Tuesday, January 28, 2025 - 14:00

Are you interested in game development? If so, join Nisarg Patel for his 9-week Introduction to Game Development with Unreal Engine 5  workshop series.

 

After completing this series, participants will have a comprehensive introduction to Unreal Engine 5 (UE5) and the fundamentals of game design. Through a blend of theory and hands-on practice, attendees will learn how to create immersive 3D environments, implement gameplay mechanics, design interactive user interfaces, and develop AI-driven characters. Starting from the basics of UE5’s interface and tools, the series progresses to advanced topics such as level optimization, debugging, and performance enhancement. By the end of the workshop, participants will have built their playable game prototype and gained the skills necessary to continue exploring game development independently. This workshop is ideal for beginners and aspiring developers eager to dive into the world of game creation using industry-standard tools.


Workshop Details

  • When: Every Tuesday starting January 28th, You must commit to attending all 9 weeks at the same allocated time to receive a certificate and seminar points (MAC students).
  • Times: 2:00 pm (please note that the registration will open on Monday, January 27 at 8:00 pm)
  • Where: Windsor University Advanced Computing Hub 300 Ouellette

Register Here:https://www.eventbrite.com/e/intro-to-game-dev-with-unreal-engine-5-9-week-series-tickets-1220967740379?aff=oddtdtcreator


Session Highlights

Session 1. Getting Started with Unreal Engine 5

Learn Unreal Engine 5 basics, including project setup, interface navigation, and asset management.

Session 2. Basic Level Design

Create simple environments using greyboxing, terrain sculpting, and basic lighting techniques.

Session 3. Introduction to Blueprints

Understand visual scripting with Blueprints to control gameplay logic and trigger events.

Session 4. Character Setup and Controls

Set up a playable character with movement, camera controls, and smooth animations.

Session 5. Gameplay Mechanics

Implement core mechanics like jumping, sprinting, and object interactions using Blueprints.

Session 6. Enemy AI Basics

Build basic enemy AI with patrol behaviours, detection zones, and chase logic using Behavior Trees.

Session 7. UI Design

Design interactive UIs with health bars, score counters, and menus using UMG.

Session 8. Advanced Level Design

Enhance levels with modular assets, dynamic lighting, and level streaming for large environments.

Session 9. Final Showcase

Polish and present your project with a gameplay demo or cinematic showcasing all features.


Biography:

Nisarg Parimal Patel is currently pursuing a Master of Applied Computing (MAC) degree at the University of Windsor. He is passionate about game development and has hands-on experience in creating games from start to finish, including conceptualization, level design, blueprints, audio integration, particle systems, and publishing, primarily using Unreal Engine 5.